Renderitis for 3dsMax just received an update to version 008. The main new feature is the integration of the common environment settings into a preset. This also includes any texturemap applied to environmentmap slot. Besides that some overall fixes and cleanup have been made.
Textures
Any texture applied to the environment slot can be stored in a preset. The texture is stored in a material library as part of the renderitis system. Any external assets however stay where they are. So if you use a bitmap as an environmentmap, the bitmaptexture is stored in the matlib but the actual image file stays where it is. So it’s still important to keep track of your assets. I might change this in the future however. When applying the preset to the scene, you can choose to apply the entire preset or either the renderer-part or the environment-part of the preset.
Having this feature now makes it easier to implement other renderengines. Engines such as vray contain texutres and materials. Having the matlib-support will speed up the implementation of at least one extra render-engine in the near future.
Adding these new features made me aware that I need to do some work on the gui. The amount of options popping in and out of the gui is a very bad thing. This will confuse the user very quickly.
Future development is planned:
- multiple-user/studio mode. Share a single preset across multiple users over a network
- rights-management: some users may edit a preset, others can only view and apply the preset
- support for more renderengines and maxversions
- better gui-design